By realistic this means know your own limitations. Try to be realistic in the type of mod you want to create. Sketch out your idea's and write down your thoughts. But no is no and you should respect their wishes.Ģ. Sometimes they say yes some times they say no. Ask permission from other modder's before using their work. This is not a reputation you neither need nor want. What makes the real difference is the level of skill of the individual modder.ġ. Looking at it from this perspective anyone can mod. Or you add the color green to the user interface panels replacing the original blue that the game shipped with. If you add just one line of code that changes a units health. The user will only be making minor edits to already existing code.Ī mod is anything that changes the behavior or look of a game from its original design. The examples provided will show you how to use the existing code already in the game. You do not have to know how to write the code itself. Any scripting shown here can be done by simply following the steps provided. Blender, Wings or 3dMAX or any heavy detailed Lua scripting. This tutorial will not cover any actual modeling i.e. It goes into step by step detail of how to set up Windows Vista and Windows 7 for modding, the log window for trouble shooting, How to work with scd folders, the Mod folder system and many other pre requirements that are necessary to learn before you will be able to mod this type of unit. This will include an overview of certain tools used in this type of modding. This tutorial will cover in detail adding and trouble shooting a new upgradeable structure in Supreme Commander FA version 1.5 3599. If you are a more experienced modder and already understand all the basics of working in the mod folder, working with scd folders the log window etc you may want to skip over all the basic training steps and go straight to the upgradeable Mass Extractor blue print section of this tutorial. Some people have never modded before and others will be more experienced. This tutorial takes into consideration that not everybody is at the same skill level. Every section contains information that is needed to be able to complete the final section of the tutorial. With that purpose in mind the topic sections of this tutorial are written in a manner that the user even if 100% new to modding any kind of game or may have little to no actual computer knowledge follows the instructions provided in each section by the time the user reaches the final section they will be able to use what they have learned to create their own custom upgradeable structure and add it into the game. This tutorial is intended to help people that are new to modding Supreme Commander FA. INTRODUCTION TO THE MODDING BASICS SECTION. This is the system the Ai Commander's and Sub Commanders use to upgrade. If you are building an upgradeable mobile attack unit such as a tank, plane, ship etc you will need to use a different upgrade system called the ENHANCEMENT UPGRADE system. This tutorials' primary focus is how to create and add an UPGRADEABLE STRUCTURE using the resources that are already available in the game to the Ai so that it will build and upgrade it via the Ai structure upgrade system. The final tutorial section consists of how to create and add a new class of upgradeable Metal Extractor to the game This tutorial begins with the most basic steps including how to set up Windows Vista and Windows 7 for modding, basic modding tools needed, how to trouble shoot your edits to the game, how to work with the game scd folders and many more areas. The purpose of this tutorial is to assist people who may be interested in modding Supreme Commander FA version 1.5 3599 but have little or no experience. 10.2 ADDING YOUR STRUCTURE TO THE AI BUILDER TEMPLATES.10.1 ADDING YOUR STRUCTURE TO THE AI PLATOON AND UPGRADE LUA'S.10 SECTION 5a ADDING YOUR NEW STRUCTURE TO THE AI,.9 SECTION 4a CREATING A UNIQUE BLUEPRINT.8.1 EXPLANATION OF THE FIELDS IN THE UAB1103 BLUEPRINT.8 SECTION 2a The UAB1103 AEON T1 MASS EXTRACTOR BLUEPRINT.7.3 A GPG DEV TIP CONCERNING BLUEPRINT LOADING.7.2 HOW TO USE THE MERGE BLUEPRINT METHOD.7.1 MODDING INTO THE GAME UPGRADEABLE MASS EXTRACTORS.7 SECTION 1a CREATING AN UPGRADEABLE STRUCTURE TUTORIAL.6.4 A QUICK LOOK AT SOME INFO OUTPUT FROM THE LOG WINDOW.6.1 SETTING UP A SKIRMISH MODE TEST GAME.6 PLAY TESTING YOUR CHANGES IN THE GAME.5 Section 3 HOOKING FILES AND FUNCTIONS.4.4 ADDING A CUSTOM NAME TO YOUR SCD AND PLACING IT IN THE GAMEDATA FOLDER.4.3 PACKING MORE THAN ONE FOLDER INTO ONE SCD.4.1 USING "WINDOWS NOTE PAD" AS YOUR TEXT EDITOR.4 SECTION 2 WORKING WITH SCD FOLDERS AND ADDING AN AI SCD MOD.3.1 SUPREME COMMANDER 1 and FA PATCHES.Recommended Information and FreeWare Tool Resources for Beginners 2 INTRODUCTION TO THE MODDING BASICS SECTION.
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